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Monster tale sprites
Monster tale sprites




monster tale sprites

Part of your gameplay is going to depend on whether you're using the delightful dash move or not, and how much you explore vs.

monster tale sprites

I finished up the game with 80% completion (similar to your typical Metroid completion percentage, I believe I think the 80% here means I saw and explored just about every nook and cranny but did not see or unlock all of the forms, powers, and attributes) in a solid 8 hours or so. The game itself is of solid length for a handheld Metroidvania, punctuating longer maze-like sections with surprisingly tough and impressively clever boss battles. He'll spend the rest of his time recuperating in the Monster Sanctuary on the bottom screen where he can fight invading enemies, study Grimoires, play GBA (which sends a space invaders effect to the top screen-some of his items effect the top screen in neat ways like this), or chow down on chocolate chip cookies, pizza, and a variety of other foodstuffs.

monster tale sprites

He can only hang out with you for a limited time, though. You can also use the L/R buttons to use his attacks at will. As long as you keep him on the top screen, he'll fight any enemies around, with varying degrees of quickness depending on his current stats. Each form learns unique moves which can be mastered and used in other forms, and once you've learned an evolution into a new form, you can use the chart itself to switch up forms, powers (such as Healing, Enemy Copying, and Drilling), and evolutionary traits at will. There's an evolutionary tree to explore, with Baby, Teenage and Adult forms. Well, you can decide just how cute he's going to be. As you make your way through the game, you'll fight alongside Chomp, a varyingly cute companion.






Monster tale sprites