


The original NesterJ code used a loop to determine when the next cycle should be emulated.Įnabling this options attempts to sleep the thread when it`s still too early to execute the next cycle. As there’s no noticeable speed hit with vsync always on, this isn’t the default option. I did this when I was still using the original Vsync code. This only synchronizes when there’s no frame drops occurring. There’s no noticeable speed difference when vsync is enabled now, while the original code took a 50% speed hit…Īs result, VSync is now enabled by default. +You can now see the number of maximum rewind states on the REWIND CONFIG menu.Īnd I really mean it. At the default save rate, you can rewind more than one and a half minute if you are using a custom firmware and a PSP that supports it. +Removed Wifi option from menu (it doesn't work). +Fixed: CPU Modes 211Mhz and 200Mhz settings weren't being properly loaded from config file. +Fixed minor cosmetic issues on rewind submenu Mario Bros Classic (E) is fixed now, possibly other games too) See NesterJ 1.12 Plus 0.61 RM changelog(included in old_readme folder) for more info. Latest Version : NesterJ AoEX R3 Release Date: Notes for this version:īased on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc.
